Gargoyle One
Gargoyle One
Become the Gargoyle One. Sink the city of Belsharna. Defeat the Ghost which defends it.
Gargoyle One is a text-based mecha game made in the program Twine.
- The game is MOBILE FRIENDLY! Play on your phone!
- This game has A LOT of AUDIO! Listen with audio on!
The goal of the four panel design is to simulate the frantic information-processing fantasy of piloting a mech. There are sensors for everything, and a thousand screens of data.
- The sidebar allows you to change the font of the game, undo passage selection, and save your game state.
- It can also be collapsed for a better viewing experience. Use it wisely.
The game will ask you to choose between three stats. These skills will later become modifiers to skill checks.
- Maneuverability is used in checks related to agility and speed.
- Targeting is used in checks related to combat and accuracy.
- Integration is used in certain edge-case scenarios. Full investment in integration will unlock an alternate ending.
Gargoyle One was meant to be a small project, but as I kept working on it, and my excitement for the genre built in anticipation of Armored Core 6's release, it grew to something of significant size.
- There are three endings to discover. They are labeled C-A.
I hope you enjoy the game as much as I enjoyed making it.
Maxine
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.8 out of 5 stars (5 total ratings) |
Author | maxine sophia wolff |
Genre | Interactive Fiction |
Tags | mecha, Mechs, one-button, Robots, Sci-fi, Thriller, Twine |
Comments
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Got endings C and B, will come back for A. I liked this, it's an interesting story telling method, and shows what Twine can do with a bit of effort. It took a second to really catch on to how it worked at first, but it kinda fit with the disorientation in the narrative. The audio was great, seamless use of music, Really helped paint a picture along with the narrative. Sound effects might be one notch above comfortable (I wear headphones.) Also, I think I caught a typo during C, "aling." I think it was supposed to be "along."
Very cool... loved the split screen delivery of information and the sound design. Getting the endings in the order of C, A, and B was a compelling way to experience this... hearing the ghost pilot saying, "in the next life, you're mine" as the closing note. Also the way the perspective is like... the pilot's perspective from the mech's perspective? God damn I love stories about gross weird mech identity body situations.